Itamar Lerner (University of Texas at San Antonio)
11:30‑11:40 (10+5 min)
AEStream: Accelerated event-based processing with coroutines
Authors: Jens Egholm Pedersen and Jörg Conradt.
We present a novel method to efficiently process event streams on conventional hardware, along with a freely available implementation: AEStream. AEStream provides at least 2x throughput compared to conventional parallelization mechanisms and at least 5x faster memory management on GPUs. Our method operates directly on event-address representations, allowing us to (1) freely combine input-output pairs and (2) directly interface event-based peripherals, such as neuromorphic hardware and event cameras. github.com/norse/aestream
Jens Egholm Pedersen (KTH Royal Institute of Technology)
11:45‑12:10 (25+5 min)
Goemans-Williamson MAXCUT approximation algorithm on Loihi
Authors: Bradley Theilman and James B. Aimone
Bradley Theilman (Sandia National Laboratories)
12:15‑12:25 (10+5 min)
Work in Progress: A Network of Sigma–Pi Units producing Higher-order Interactions for Reservoir Computing
Authros: Denis Kleyko, Christopher Kymn, Bruno A. Olshausen, Friedrich T. Sommer and E. Paxon Frady.
An Introduction to a Simulator for Super Conducting Optoelectronic Networks (Sim-SOENs)
This tutorial will suffice to impart a functional understanding of Sim-SOENs. Starting with the computational building blocks of SOEN neurons, we will cover the nuances and processing power of single dendrites, before building up to dendritic arbors within complex neuron structures. We will find it is straightforward to implement arbitrary neuron structures and even dendritic-based logic operations. Even at this single neuron level, we will already demonstrate efficacy on basic computational tasks. From there we will scale to network simulations of many-neuron systems, again with demonstrative use-cases. By the end of the tutorial, participants should be able to easily generate custom SOEN neuron structures and networks. These lessons will apply directly to researching in the computational paradigm that is to be instantiating on the burgeoning hardware of SOENs. Format: Examples and instructions will be given in the form of Jupyter Notebook tutorials (already well into development). If it is conducive to the conference environment, these notebooks may be available for download and use in real-time. If this latter format is the case, practice exercises can be derived for active learning.
N2A -- An IDE for neural modeling
N2A is a tool for editing and simulating large-scale/complex neural models. These are written in a simple equation language with object-oriented features that support component creation and reuse. The tool compiles these models for various hardware targets ranging from neuromophic devices to supercomputers. Format: The first hour will provide a general introduction to the integrated development environment (IDE) and cover basic use cases: model editing, running a simulation, sharing models via Git, and running parameter sweeps.
The second hour will cover the basic LIF class hierarchy, techniques for designing your own component set, and integration with Sandia's Fugu tool. Special Requirements: This will be a hands-on tutorial. N2A may be downloaded from https://github.com/frothga/n2a and run on your personal laptop.
A hands-on tutorial for online interactive use of the BrainScaleS neuromorphic compute system: from the first log-in via the EBRAINS Collaboratory to interactive emulation of small spiking neural networks. This hands-on tutorial is especially suitable for beginners (more advanced attendants are welcome as well). We are going to use the BrainScaleS tutorial notebooks for this event.
For using the BrainScaleS system during the tutorial (and also independently of the tutorial for own research, free of charge for evaluation) an EBRAINS account (also free of charge) is needed (get an EBRAINS account here).
More info on how to get started using BrainScaleS. Format: Introductory presentation, followed by interactive hands-on tutorials. The attendants of the tutorial can a webbrowser on their own laptops to execute and change provided tutorials and explore on their own. Attendants will be able to continue accessing the systems with a generous test-quota also after the event
Fugu Introductory Tutorial
The tutorial will cover the basic design and practice of Fugu, a software package for composing spiking neural algorithms. We will begin will an introductory presentation on the motivation, design, and limitations of Fugu. Then, we will do two deep dive, interactive tutorials using jupyter notebooks. The first will cover how to use Fugu with pre-existing components, we call Bricks. The second will cover how to build a custom brick to perform a particular algorithm. In this case, the algorithm we choose will be an 80-20 network. Format: Interactive